My Winter Gulag Environment was compiled within Unreal Engine 4.2, modelled within Maya and 3Ds Max and textures were hand painted in Krita and Photoshop. Environment was made with low poly count with game engine in mind.
Entire environment was created by me from start to finish, including design, modeling , UV mapping, texturing and compiling.
First conceptual sketch of the project.
Size accurate level map and finalized concept art for the project.
Texture for foliage , painted in Adobe Photoshop.
Woodplank textures painted within photoshop
Collection of the other seamless textures I have painted for the environment, including the landscape, wood and metal textures.