A versatile and detail-oriented 3D Environment Artist with over a year of professional experience in crafting immersive environments within Unreal Engine. Eager to bring a blend of creative vision and technical expertise to the team. Dedicated to producing efficient and high-quality 3D assets while maintaining given artistic direction and project timelines.
- Proficiently utilized a suite of industry-standard software, including Blender, Substance Designer, Substance Painter, Photoshop, and Unreal Engine, to realize production ready environments.
- Applied in-depth knowledge of texture creation, material design, lighting principles, UV unwrapping, and layout optimization and rendering to enhance asset quality.
- Collaborated closely with cross-functional team members, including Art Leads and Directors, to craft captivating 3D assets in line with project objectives.
- Ensured the delivery of high-detail environments within project scopes, schedules, and budgetary constraints.
- Actively researched and implemented innovative techniques according to program updates to streamline asset creation processes, consistently striving for visual excellence.
- Contributed to troubleshooting and resolving challenges, showcasing a solution-oriented mindset.
- Collaborated as an adaptable team player, embracing feedback and adapting to evolving project dynamics for continuous improvement.