Real-time Japanese Laundromat Environment

This 3D Japanese Laundromat Environment was designed, modelled, textured and compiled and lit personally. Modelling was done entirely within Blender , textured with Adobe Substance painter , and the environment was compiled real-time within Unreal Engine 5.3.

Optimized for a video game setting, this environment was modeled in Blender, textured with Substance Painter and compiled real-time in Unreal Engine 5.3. Every image in this post was taken with real-time  rendering.

Optimized for a video game setting, this environment was modeled in Blender, textured with Substance Painter and compiled real-time in Unreal Engine 5.3. Every image in this post was taken with real-time rendering.

This environment is lit with ray tracing and dynamic lighting techniques using fog and different kinds of lighting available within Unreal

This environment is lit with ray tracing and dynamic lighting techniques using fog and different kinds of lighting available within Unreal

Modelled the props and environment within Blender.

Modelled the props and environment within Blender.

Clean modeling optimized for file size and quality alike

Clean modeling optimized for file size and quality alike